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Marvel Spider Man Pc Controls

broken image


BASIC CONTROLS

Assume that all moves are done for a character facing right.

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8-WAY LEVER

JAB

STRONG

FIERCE

SHORT

FORWARD

ROUNDHOUSE

ADVANCED BATTLE TECHNIQUES

It used the same engine and controls as Spider-Man 2, but was set in the Ultimate Spider-Man universe, with a younger Peter. It also featured comic-book-inspired cell-shaded visuals and was quick to break the fourth wall or make meta-jokes. Spider-Man: Miles Morales is considered one of the year's best games, launching alongside the PS5 to showcase the power of PlayStation's latest console. The game performed well critically but struggled to keep up financially with Marvel's Spider-Man released back in 2018, selling around 70% fewer copies at launch than Insomniac's first Spider.

Assume that all moves are done for a character facing right.

TAUNTPush START once per round
Dis your opponent with a taunt. You can only do taunts once per round, but it also leaves you vulnerable. There are also characters whose taunts can knock-out their opponents!
DASHQuickly put the lever or
Use this technique to move forwards or backwards at an faster rate. You can jump and attack even while dashing!
THROWNear opponent, or + Strong or Fierce
Use this technique near an opponent to slam them to the ground with significant damage. Each character have their own throwing styles, and all can throw opponents on the ground or on the air.
LOW BLOCK
HIGH BLOCK
AIR BLOCK
Hold against crouching attacks
Hold against standing and jumping attacks
In air, hold , , or against any attack
When you block against an opponent's attack, the damage is minimized. If dodging is impossible, you must block attacks that inflict lots of damage. Certain attacks like throws are unblockable, however. You must block to survive!
SUPER JUMPPut the level quickly
This takes you higher than a regular jump. You can change direction and attack while jumping!
ROLLING RETREAT or + push when knocked on the ground
When lying on the ground, use this maneuver to get out of danger fast and retaliate quickly.
THROW ESCAPE + when grabbed
Charge down the buttons the moment of being grabbed by the opponent, in the ground or air. You won't take any damage and score a TECH-HIT, breaking free of the opponent's throw!
SAFE FALLAfter being thrown, + upon hitting the ground
Don't give up when being thrown. Push the buttons the moment your character lands on the ground. Your damage will be halved and score a TECH-HIT!
INFINITY COUNTERWhen blocking an enemy's attack, +
NOTE: This Special Battle Technique requires 1 Infinity Block.
If ever you get stuck blocking your opponent who attacks relentlessly, perform a swift counterattack and catch your opponent off-guard with and Infinity Counter. This allows you to inflict damage while shoving the opponent away.
ACTIVATE INFINITY GEMPut the lever +
NOTE: You must have at least 1 Infinity Gem in your possession.
Infinity Gems can decide a battle! Each gem has a different effect. Try all of them to unleash their powers! Don't forget to push the START button to toggle the position of the gem you wish to ready. Only one gem can be activated at a time.

BATTLE MODES

A player can choose from NORMAL, TURBO or AUTO modes.

Manual type of blocking, normal gameplay speed
Game play at normal speed and you must manually block your opponents' attacks. Best for advanced players.
Manual type of blocking, faster gameplay speed
Game play at much faster speed and you must manually block your opponents' attacks. Best for expert players.
Automatic type of blocking, normal gameplay speed
In Auto Mode, your character automatically blocks any attack directed on him. However, all attacks will cause block damage, whether normal or special moves, when Autoblocked. On-screen game tips are also provided before and after matches, but the game ends after 3 stages. Best for first-time and novice players.

WHAT ARE INFINITY GEMS AND THE INFINITY GAUGE?

Each of the Super Heroes and Super Villains has his own quest towards attaining the six Infinity Gems, be it for Earth's common good or a personal agenda for global or galactic domination. These gems are color-coded and have different effects on the user. When activated, it creates an aura of energy around the user and shoves away any nearby opponent. A timer gauge appears below the character to show how much time the effect remains active before the gem shatters. Gems usually appear upon blows that score a FIRST ATTACK! and DANGER! Characters can also steal gems from their opponents through Special Attacks. Each character is also affiliated with a particular gem, gaining enhanced abilities upon activation of that gem. Check each character's profile to determine the gem that is best suited for their use.

GEMNAMECOLORENHANCEMENTS
POWERRedIncreases strength and amplifies attack damage.
SPACEPurpleIncreases defensive armor by reducing damage taken.
TIMEOrangeIncreases your character's speed and attack rate.
REALITYYellowEndows fantastic powers of fire, ice and lightning.
SOULGreenRecovers 2 blocks of health for the Vitality Gauge.
MINDBlueRecovers 2 levels of Infinity Combo Gauge energy.

INFINITY GAUGE

Each Super Hero and Super Villain have unique supernatural powers they can use in battle, allowing them to use certain special techniques. The amount of power currently available is measured in the Infinity Gauge below the Vitality Gauge. The amount of power you have depends largely on how many attacks are performed and the type of moves used. As you gain an Infinity Block, an aura appears and you can spend it for Infinity Counters or performing one of your character's Infinity Combos. In addition, each character can only have a certain maximum number of Infinity Blocks they can store.


The Infinity Gauge at maximum

With the gauge at Level 1 and above, use your stored energy
for Infinity Counters or Infinity Combos!

INFINITY COUNTER

When caught in an opponent's rush, an Infinity Counter reverts the opponent's attack with one of the character's preset Special Attack. This move drains 1 Infinity Block so timing is crucial. Infinity Counters are colored silver in the individual character movelists.

INFINITY COMBO

When your character amasses at least 1 Infinity Block, he or she can perform one of his or her Infinity Combos which can turn the tide of battle in your favor! Infinity Combos are colored gold in the individual character movelists.

INFINITY COUNTERINFINITY COMBO

BATTLE TIPS AND STRATEGIES

CREATE YOUR OWN COMBO!

Don't stop with just one hit! Each character can perform a basic combo by pressing the Light, Middle, and Hard attack buttons in quick succession. You can also perform combos in the air! When your character hits your opponent, attack again immediately!

PERFORM COUNTERATTACKS!

When you guard against an opponent's attack, cancel your guard by unleashing your own special attack. This stops a flurry from your opponent, turning a good defense into a good offense. The technique is difficult to master at first, but is invaluable once you get it down.

CHECK YOUR STATUS!

Make sure to keep an eye on the Face Panel. As you take damage, the panel changes from blue, yellow, and red. Fend off punches to recover from the damage, and make sure to protect yourself well when the panel turns red -- you're about to be knocked senseless!

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CHARACTER SUMMARY

PORTRAITSMAX POWGEM SPUNIQUE TEMPORARY EFFECTS
SPIDER-MAN
Level 3Crawler Assault
Spidey creates a duplicate
for some rapid-fire bashing!
CAPTAIN AMERICA
Level 2Fury of Justice
Cap's Stars & Stripes and Charging Star
become multi-hitting Hyper versions.
WOLVERINE
Level 3Berserker Charge
Logan gains shadow trails that multiplies
move speed, attack damage and hits!
PSYLOCKE
Level 3Ninjutsu Split
Betsy confuses the opponent with four
four shadow clones that mutiply hits.
INCREDIBLE HULK
Level 3Gamma Rampage
Banner's attacks become faster and can
be linked into combos more easily.
IRON MAN
Level 2Concussive Overload
Shellhead's attacks inflict extra
electric damage and steals Vitality!
JUGGERNAUT
Level 2Cyttorak Fortress
Juggy becomes totally immune from
stuns, trips, or mid-air launchers.
MAGNETO
Level 2Electromagnetic Force Field
Magnus builds a shield around him,
making him invulnerable for awhile.
BLACKHEART
1 LevelPrince of Darkness
Blackheart turns invisible, and all
attacks steal Infinity Energy.
SHUMA-GORATH
1 LevelStone Form
Shuma's attacks petrify his enemy.
The next hit reverts the victim, and so on.
DOCTOR DOOM
Level 4NothingNothing
THANOS
Level 4NothingNothing
ANITA
Level 3NothingNothing

© 1995 CAPCOM Co. Ltd., MARVEL Entertainment Grp.

BASIC CONTROLS

Assume that all moves are done for a character facing right.


8-WAY LEVER

JAB

STRONG

FIERCE

SHORT

FORWARD

ROUNDHOUSE

ADVANCED BATTLE TECHNIQUES

Assume that all moves are done for a character facing right.

TAUNTPush START once per round
Dis your opponent with a taunt. You can only do taunts once per round, but it also leaves you vulnerable. There are also characters whose taunts can knock-out their opponents!
DASHQuickly put the lever or
Use this technique to move forwards or backwards at an faster rate. You can jump and attack even while dashing!
THROWNear opponent, or + Strong or Fierce
Use this technique near an opponent to slam them to the ground with significant damage. Each character have their own throwing styles, and all can throw opponents on the ground or on the air.
LOW BLOCK
HIGH BLOCK
AIR BLOCK
Hold against crouching attacks
Hold against standing and jumping attacks
In air, hold , , or against any attack
When you block against an opponent's attack, the damage is minimized. If dodging is impossible, you must block attacks that inflict lots of damage. Certain attacks like throws are unblockable, however. You must block to survive!
SUPER JUMPPut the level quickly
This takes you higher than a regular jump. You can change direction and attack while jumping!
ROLLING RETREAT or + push when knocked on the ground
When lying on the ground, use this maneuver to get out of danger fast and retaliate quickly.
THROW ESCAPE + when grabbed
Charge down the buttons the moment of being grabbed by the opponent, in the ground or air. You won't take any damage and score a TECH-HIT, breaking free of the opponent's throw!
SAFE FALLAfter being thrown, + upon hitting the ground
Don't give up when being thrown. Push the buttons the moment your character lands on the ground. Your damage will be halved and score a TECH-HIT!
INFINITY COUNTERWhen blocking an enemy's attack, +
NOTE: This Special Battle Technique requires 1 Infinity Block.
If ever you get stuck blocking your opponent who attacks relentlessly, perform a swift counterattack and catch your opponent off-guard with and Infinity Counter. This allows you to inflict damage while shoving the opponent away.
ACTIVATE INFINITY GEMPut the lever +
NOTE: You must have at least 1 Infinity Gem in your possession.
Infinity Gems can decide a battle! Each gem has a different effect. Try all of them to unleash their powers! Don't forget to push the START button to toggle the position of the gem you wish to ready. Only one gem can be activated at a time.

BATTLE MODES

A player can choose from NORMAL, TURBO or AUTO modes.

Spider


8-WAY LEVER

JAB

STRONG

FIERCE

SHORT

FORWARD

ROUNDHOUSE

ADVANCED BATTLE TECHNIQUES

It used the same engine and controls as Spider-Man 2, but was set in the Ultimate Spider-Man universe, with a younger Peter. It also featured comic-book-inspired cell-shaded visuals and was quick to break the fourth wall or make meta-jokes. Spider-Man: Miles Morales is considered one of the year's best games, launching alongside the PS5 to showcase the power of PlayStation's latest console. The game performed well critically but struggled to keep up financially with Marvel's Spider-Man released back in 2018, selling around 70% fewer copies at launch than Insomniac's first Spider.

Assume that all moves are done for a character facing right.

TAUNTPush START once per round
Dis your opponent with a taunt. You can only do taunts once per round, but it also leaves you vulnerable. There are also characters whose taunts can knock-out their opponents!
DASHQuickly put the lever or
Use this technique to move forwards or backwards at an faster rate. You can jump and attack even while dashing!
THROWNear opponent, or + Strong or Fierce
Use this technique near an opponent to slam them to the ground with significant damage. Each character have their own throwing styles, and all can throw opponents on the ground or on the air.
LOW BLOCK
HIGH BLOCK
AIR BLOCK
Hold against crouching attacks
Hold against standing and jumping attacks
In air, hold , , or against any attack
When you block against an opponent's attack, the damage is minimized. If dodging is impossible, you must block attacks that inflict lots of damage. Certain attacks like throws are unblockable, however. You must block to survive!
SUPER JUMPPut the level quickly
This takes you higher than a regular jump. You can change direction and attack while jumping!
ROLLING RETREAT or + push when knocked on the ground
When lying on the ground, use this maneuver to get out of danger fast and retaliate quickly.
THROW ESCAPE + when grabbed
Charge down the buttons the moment of being grabbed by the opponent, in the ground or air. You won't take any damage and score a TECH-HIT, breaking free of the opponent's throw!
SAFE FALLAfter being thrown, + upon hitting the ground
Don't give up when being thrown. Push the buttons the moment your character lands on the ground. Your damage will be halved and score a TECH-HIT!
INFINITY COUNTERWhen blocking an enemy's attack, +
NOTE: This Special Battle Technique requires 1 Infinity Block.
If ever you get stuck blocking your opponent who attacks relentlessly, perform a swift counterattack and catch your opponent off-guard with and Infinity Counter. This allows you to inflict damage while shoving the opponent away.
ACTIVATE INFINITY GEMPut the lever +
NOTE: You must have at least 1 Infinity Gem in your possession.
Infinity Gems can decide a battle! Each gem has a different effect. Try all of them to unleash their powers! Don't forget to push the START button to toggle the position of the gem you wish to ready. Only one gem can be activated at a time.

BATTLE MODES

A player can choose from NORMAL, TURBO or AUTO modes.

Manual type of blocking, normal gameplay speed
Game play at normal speed and you must manually block your opponents' attacks. Best for advanced players.
Manual type of blocking, faster gameplay speed
Game play at much faster speed and you must manually block your opponents' attacks. Best for expert players.
Automatic type of blocking, normal gameplay speed
In Auto Mode, your character automatically blocks any attack directed on him. However, all attacks will cause block damage, whether normal or special moves, when Autoblocked. On-screen game tips are also provided before and after matches, but the game ends after 3 stages. Best for first-time and novice players.

WHAT ARE INFINITY GEMS AND THE INFINITY GAUGE?

Each of the Super Heroes and Super Villains has his own quest towards attaining the six Infinity Gems, be it for Earth's common good or a personal agenda for global or galactic domination. These gems are color-coded and have different effects on the user. When activated, it creates an aura of energy around the user and shoves away any nearby opponent. A timer gauge appears below the character to show how much time the effect remains active before the gem shatters. Gems usually appear upon blows that score a FIRST ATTACK! and DANGER! Characters can also steal gems from their opponents through Special Attacks. Each character is also affiliated with a particular gem, gaining enhanced abilities upon activation of that gem. Check each character's profile to determine the gem that is best suited for their use.

GEMNAMECOLORENHANCEMENTS
POWERRedIncreases strength and amplifies attack damage.
SPACEPurpleIncreases defensive armor by reducing damage taken.
TIMEOrangeIncreases your character's speed and attack rate.
REALITYYellowEndows fantastic powers of fire, ice and lightning.
SOULGreenRecovers 2 blocks of health for the Vitality Gauge.
MINDBlueRecovers 2 levels of Infinity Combo Gauge energy.

INFINITY GAUGE

Each Super Hero and Super Villain have unique supernatural powers they can use in battle, allowing them to use certain special techniques. The amount of power currently available is measured in the Infinity Gauge below the Vitality Gauge. The amount of power you have depends largely on how many attacks are performed and the type of moves used. As you gain an Infinity Block, an aura appears and you can spend it for Infinity Counters or performing one of your character's Infinity Combos. In addition, each character can only have a certain maximum number of Infinity Blocks they can store.


The Infinity Gauge at maximum

With the gauge at Level 1 and above, use your stored energy
for Infinity Counters or Infinity Combos!

INFINITY COUNTER

When caught in an opponent's rush, an Infinity Counter reverts the opponent's attack with one of the character's preset Special Attack. This move drains 1 Infinity Block so timing is crucial. Infinity Counters are colored silver in the individual character movelists.

INFINITY COMBO

When your character amasses at least 1 Infinity Block, he or she can perform one of his or her Infinity Combos which can turn the tide of battle in your favor! Infinity Combos are colored gold in the individual character movelists.

INFINITY COUNTERINFINITY COMBO

BATTLE TIPS AND STRATEGIES

CREATE YOUR OWN COMBO!

Don't stop with just one hit! Each character can perform a basic combo by pressing the Light, Middle, and Hard attack buttons in quick succession. You can also perform combos in the air! When your character hits your opponent, attack again immediately!

PERFORM COUNTERATTACKS!

When you guard against an opponent's attack, cancel your guard by unleashing your own special attack. This stops a flurry from your opponent, turning a good defense into a good offense. The technique is difficult to master at first, but is invaluable once you get it down.

CHECK YOUR STATUS!

Make sure to keep an eye on the Face Panel. As you take damage, the panel changes from blue, yellow, and red. Fend off punches to recover from the damage, and make sure to protect yourself well when the panel turns red -- you're about to be knocked senseless!

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CHARACTER SUMMARY

PORTRAITSMAX POWGEM SPUNIQUE TEMPORARY EFFECTS
SPIDER-MAN
Level 3Crawler Assault
Spidey creates a duplicate
for some rapid-fire bashing!
CAPTAIN AMERICA
Level 2Fury of Justice
Cap's Stars & Stripes and Charging Star
become multi-hitting Hyper versions.
WOLVERINE
Level 3Berserker Charge
Logan gains shadow trails that multiplies
move speed, attack damage and hits!
PSYLOCKE
Level 3Ninjutsu Split
Betsy confuses the opponent with four
four shadow clones that mutiply hits.
INCREDIBLE HULK
Level 3Gamma Rampage
Banner's attacks become faster and can
be linked into combos more easily.
IRON MAN
Level 2Concussive Overload
Shellhead's attacks inflict extra
electric damage and steals Vitality!
JUGGERNAUT
Level 2Cyttorak Fortress
Juggy becomes totally immune from
stuns, trips, or mid-air launchers.
MAGNETO
Level 2Electromagnetic Force Field
Magnus builds a shield around him,
making him invulnerable for awhile.
BLACKHEART
1 LevelPrince of Darkness
Blackheart turns invisible, and all
attacks steal Infinity Energy.
SHUMA-GORATH
1 LevelStone Form
Shuma's attacks petrify his enemy.
The next hit reverts the victim, and so on.
DOCTOR DOOM
Level 4NothingNothing
THANOS
Level 4NothingNothing
ANITA
Level 3NothingNothing

© 1995 CAPCOM Co. Ltd., MARVEL Entertainment Grp.

BASIC CONTROLS

Assume that all moves are done for a character facing right.


8-WAY LEVER

JAB

STRONG

FIERCE

SHORT

FORWARD

ROUNDHOUSE

ADVANCED BATTLE TECHNIQUES

Assume that all moves are done for a character facing right.

TAUNTPush START once per round
Dis your opponent with a taunt. You can only do taunts once per round, but it also leaves you vulnerable. There are also characters whose taunts can knock-out their opponents!
DASHQuickly put the lever or
Use this technique to move forwards or backwards at an faster rate. You can jump and attack even while dashing!
THROWNear opponent, or + Strong or Fierce
Use this technique near an opponent to slam them to the ground with significant damage. Each character have their own throwing styles, and all can throw opponents on the ground or on the air.
LOW BLOCK
HIGH BLOCK
AIR BLOCK
Hold against crouching attacks
Hold against standing and jumping attacks
In air, hold , , or against any attack
When you block against an opponent's attack, the damage is minimized. If dodging is impossible, you must block attacks that inflict lots of damage. Certain attacks like throws are unblockable, however. You must block to survive!
SUPER JUMPPut the level quickly
This takes you higher than a regular jump. You can change direction and attack while jumping!
ROLLING RETREAT or + push when knocked on the ground
When lying on the ground, use this maneuver to get out of danger fast and retaliate quickly.
THROW ESCAPE + when grabbed
Charge down the buttons the moment of being grabbed by the opponent, in the ground or air. You won't take any damage and score a TECH-HIT, breaking free of the opponent's throw!
SAFE FALLAfter being thrown, + upon hitting the ground
Don't give up when being thrown. Push the buttons the moment your character lands on the ground. Your damage will be halved and score a TECH-HIT!
INFINITY COUNTERWhen blocking an enemy's attack, +
NOTE: This Special Battle Technique requires 1 Infinity Block.
If ever you get stuck blocking your opponent who attacks relentlessly, perform a swift counterattack and catch your opponent off-guard with and Infinity Counter. This allows you to inflict damage while shoving the opponent away.
ACTIVATE INFINITY GEMPut the lever +
NOTE: You must have at least 1 Infinity Gem in your possession.
Infinity Gems can decide a battle! Each gem has a different effect. Try all of them to unleash their powers! Don't forget to push the START button to toggle the position of the gem you wish to ready. Only one gem can be activated at a time.

BATTLE MODES

A player can choose from NORMAL, TURBO or AUTO modes.

Manual type of blocking, normal gameplay speed
Game play at normal speed and you must manually block your opponents' attacks. Best for advanced players.
Manual type of blocking, faster gameplay speed
Game play at much faster speed and you must manually block your opponents' attacks. Best for expert players.
Automatic type of blocking, normal gameplay speed
In Auto Mode, your character automatically blocks any attack directed on him. However, all attacks will cause block damage, whether normal or special moves, when Autoblocked. On-screen game tips are also provided before and after matches, but the game ends after 3 stages. Best for first-time and novice players.

WHAT ARE INFINITY GEMS AND THE INFINITY GAUGE?

Each of the Super Heroes and Super Villains has his own quest towards attaining the six Infinity Gems, be it for Earth's common good or a personal agenda for global or galactic domination. These gems are color-coded and have different effects on the user. When activated, it creates an aura of energy around the user and shoves away any nearby opponent. A timer gauge appears below the character to show how much time the effect remains active before the gem shatters. Gems usually appear upon blows that score a FIRST ATTACK! and DANGER! Characters can also steal gems from their opponents through Special Attacks. Each character is also affiliated with a particular gem, gaining enhanced abilities upon activation of that gem. Check each character's profile to determine the gem that is best suited for their use.

GEMNAMECOLORENHANCEMENTS
POWERRedIncreases strength and amplifies attack damage.
SPACEPurpleIncreases defensive armor by reducing damage taken.
TIMEOrangeIncreases your character's speed and attack rate.
REALITYYellowEndows fantastic powers of fire, ice and lightning.
SOULGreenRecovers 2 blocks of health for the Vitality Gauge.
MINDBlueRecovers 2 levels of Infinity Combo Gauge energy.

INFINITY GAUGE

Each Super Hero and Super Villain have unique supernatural powers they can use in battle, allowing them to use certain special techniques. The amount of power currently available is measured in the Infinity Gauge below the Vitality Gauge. The amount of power you have depends largely on how many attacks are performed and the type of moves used. As you gain an Infinity Block, an aura appears and you can spend it for Infinity Counters or performing one of your character's Infinity Combos. In addition, each character can only have a certain maximum number of Infinity Blocks they can store.


The Infinity Gauge at maximum

With the gauge at Level 1 and above, use your stored energy
for Infinity Counters or Infinity Combos!

INFINITY COUNTER

When caught in an opponent's rush, an Infinity Counter reverts the opponent's attack with one of the character's preset Special Attack. This move drains 1 Infinity Block so timing is crucial. Infinity Counters are colored silver in the individual character movelists.

INFINITY COMBO

When your character amasses at least 1 Infinity Block, he or she can perform one of his or her Infinity Combos which can turn the tide of battle in your favor! Infinity Combos are colored gold in the individual character movelists.

INFINITY COUNTERINFINITY COMBO

BATTLE TIPS AND STRATEGIES

CREATE YOUR OWN COMBO!

Don't stop with just one hit! Each character can perform a basic combo by pressing the Light, Middle, and Hard attack buttons in quick succession. You can also perform combos in the air! When your character hits your opponent, attack again immediately!

PERFORM COUNTERATTACKS!

Marvel Spider Man Pc Game

When you guard against an opponent's attack, cancel your guard by unleashing your own special attack. This stops a flurry from your opponent, turning a good defense into a good offense. The technique is difficult to master at first, but is invaluable once you get it down.

CHECK YOUR STATUS!

Make sure to keep an eye on the Face Panel. As you take damage, the panel changes from blue, yellow, and red. Fend off punches to recover from the damage, and make sure to protect yourself well when the panel turns red -- you're about to be knocked senseless!

CHARACTER SUMMARY

Marvel Spider Man Pc Controls Windows 7

PORTRAITSMAX POWGEM SPUNIQUE TEMPORARY EFFECTS
SPIDER-MAN
Level 3Crawler Assault
Spidey creates a duplicate
for some rapid-fire bashing!
CAPTAIN AMERICA
Level 2Fury of Justice
Cap's Stars & Stripes and Charging Star
become multi-hitting Hyper versions.
WOLVERINE
Level 3Berserker Charge
Logan gains shadow trails that multiplies
move speed, attack damage and hits!
PSYLOCKE
Level 3Ninjutsu Split
Betsy confuses the opponent with four
four shadow clones that mutiply hits.
INCREDIBLE HULK
Level 3Gamma Rampage
Banner's attacks become faster and can
be linked into combos more easily.
IRON MAN
Level 2Concussive Overload
Shellhead's attacks inflict extra
electric damage and steals Vitality!
JUGGERNAUT
Level 2Cyttorak Fortress
Juggy becomes totally immune from
stuns, trips, or mid-air launchers.
MAGNETO
Level 2Electromagnetic Force Field
Magnus builds a shield around him,
making him invulnerable for awhile.
BLACKHEART
1 LevelPrince of Darkness
Blackheart turns invisible, and all
attacks steal Infinity Energy.
SHUMA-GORATH
1 LevelStone Form
Shuma's attacks petrify his enemy.
The next hit reverts the victim, and so on.
DOCTOR DOOM
Level 4NothingNothing
THANOS
Level 4NothingNothing
ANITA
Level 3NothingNothing

Marvel Spider Man Pc Controls Windows 10

© 1995 CAPCOM Co. Ltd., MARVEL Entertainment Grp.

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broken image